ChoicesTrade-offs and route flags

Sovereign Tower Choices: Goals, Costs & Consequences

There is no choice that is best for every run. Define the goal first, then record the cost, reaction, route flag, and rewind value.

Short answer

Choose for a stated goal—save a character, protect the treasury, unlock an item, or shape an ending—rather than a universal best label.

A decision record that survives a rewind

  • Write the request and current Act.
  • Name the intended goal before choosing.
  • Record resource change and character reaction.
  • Note any death, demon-power, item, or final-route flag.
  • Compare the same decision in a later timeline.

Why “best” depends on the run

A choice that protects treasury can close a relationship. A dramatic result can unlock knowledge while costing a knight. The useful answer is a trade-off map, not a score that ignores context.

Evidence boundary

The trade-off design is established, but exact resource changes and follow-on flags must be tested task by task.

Verification status

Still to confirm: Measure exact resource deltas and consequences for the high-value choices in the three linked route notes.