ChoicesTrade-offs and route flags
Sovereign Tower Choices: Goals, Costs & Consequences
There is no choice that is best for every run. Define the goal first, then record the cost, reaction, route flag, and rewind value.
Short answer
Choose for a stated goal—save a character, protect the treasury, unlock an item, or shape an ending—rather than a universal best label.
A decision record that survives a rewind
- Write the request and current Act.
- Name the intended goal before choosing.
- Record resource change and character reaction.
- Note any death, demon-power, item, or final-route flag.
- Compare the same decision in a later timeline.
Why “best” depends on the run
A choice that protects treasury can close a relationship. A dramatic result can unlock knowledge while costing a knight. The useful answer is a trade-off map, not a score that ignores context.
Evidence boundary
The trade-off design is established, but exact resource changes and follow-on flags must be tested task by task.
Verification status
Still to confirm: Measure exact resource deltas and consequences for the high-value choices in the three linked route notes.