Sovereign Tower Demon Power: Choice and Rewind Notes
Demon power is reported as a later-timeline variable that may change the ending presentation, but no fixed official threshold is established.
Record rewind count and the exact ending slides; do not turn a reported 1–19 or 20-plus split into a guaranteed rule.
What the current evidence suggests
- A first run may show no demon-power epilogue.
- A low number of rewinds is reported as a lighter variant.
- A much higher count is reported as a deeper variant.
- These bands are hypotheses, not a published threshold table.
Keep power separate from “true ending”
A changed epilogue can explain why players prefer one outcome, but it does not prove an official true-ending flag. Record the actual UI and ending text before naming the route.
Show the test plan
Minimal test record
Write the number of rewinds, whether knowledge was used, Golden Key and Victoria state, final choice, and whether a Try Again prompt appeared.
Research notes describe different demon-power ending impressions, while the game’s exact counter and trigger logic remain unverified.
Verification status
Still to confirm: Reproduce zero, low, and high rewind-count runs and capture the menu wording, counter, and finale differences.