Sovereign Tower Progression: Try Again Explained
“New Game Plus” is a player search label for knowledge gained across timelines; the game’s own wording and permanent carryover boundaries remain the safer description.
Look for the game’s Try Again or rewind wording before claiming that resources, relationships, items, or knights permanently carry over.
Separate three kinds of progress
- Knowledge: new dialogue or Omniscient information appears.
- Timing: a knight or event becomes available earlier.
- State: a resource, relationship, item, or ending flag persists.
What a careful walkthrough can say
Rewind changes what the ruler knows and can make a later attempt different. That is enough to plan a second run; it is not enough to publish a complete inheritance table.
Show the carryover hypotheses
Reported exceptions to test
Player notes report early access to later knights and Omniscient dialogue. Another ending report says Tower Destruction may have no Try Again prompt. These are test hypotheses, not confirmed inheritance rules.
The rewind premise is established. Reports about early recruitment, omniscient dialogue, and retained data remain unverified.
Verification status
Still to confirm: Capture the exact menu wording, retained data, unlock conditions, and whether omniscient options can be disabled.