Sovereign Tower Guide: Daily Loop, Stats & Rewind
The core loop moves from audience requests to decisions, Round Table planning, quest setup, results, free time, and—when needed—a knowledge-changing rewind.
Start by learning the day’s phase order, then match knights and equipment to the visible request without assuming hidden traits are solved.
- Archive code
- GUIDE
- Evidence state
- Boundary set
- Version boundary
- Steam 1.0.9
The no-spoiler daily loop
- Morning Audience: hear petitions and diplomatic requests.
- Round Table: choose people and resources for the day.
- Quest Setup: match attributes, traits, preferences, and equipment.
- Result: record success, failure, and unexpected outcomes.
- Free Time and Relationships: use conversations and downtime deliberately.
- Rewind: return with knowledge that may open a different route.
The six visible quest attributes
Strength, Agility, Charisma, Luck, Magic, and Wit are the named task attributes in the researched material. Hidden traits and preferences are separate mechanisms, so a high visible stat is not a universal guarantee.
A clean first run
Keep a small note of the request, assigned knight, equipment, result, and any relationship change. That record becomes more useful than a generic “best” list when a later timeline changes the context.
The loop, six attributes, and rewind premise are supported by official pages and media play coverage. Exact UI labels and ordering remain version-sensitive.
Sources and next checks
Still to confirm: Confirm the formal version 1.0.x names and order of every phase in the current build.